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2nd Grade, Manning, 05-12 – Code.org Lesson 6: Creating Art with Code

THIS VIDEO EXPLAINS THE EXPECTATIONS FOR THE DAY!

  1. Objective:
    1. Students will be able to:
      1. Break complex shapes into simple parts.
      2. Create a program to complete an image using sequential steps.
      3. Use numbers as angle measurements and distances.
  1. Announcements:
    1. The last day for any late work for Q4 is Thursday, June 4th!
      1. This provides 2 weeks at the end of the Quarter for Mr. Smith to grade late work.
  2. Previous Lessons: Lesson 3, Tux Typing 3, Lesson 4, Lesson 5, Tux Math 1, Lesson 6, Tux Typing 4, Lesson 7, Lesson 8, Lesson 9
  3. Today's Lesson: Code.org Lesson 6: Creating Art with Code
    1. Vocabulary:
      1. Algorithm - A list of steps to finish a task.
      2. Angle - Where two sides of a shape come together, measured in degrees.
      3. Bug - Part of a program that does not work correctly.
      4. Debugging - Finding and fixing problems in an algorithm or program.
      5. Loop - The action of doing something over and over again.
      6. Persistence - Not giving up.
      7. Program - An algorithm that has been coded into something that can be run by a machine.
      8. Programming - The art of creating a program.
      9. Sequencing - Putting commands in correct order so computers can read the commands.
    2. We will begin by using Clever to log into Code.org.
      1. Only Code.org logins done through Clever will show the work that has been assigned.
    3. Students are responsible for EVERY lesson they can see in Course C, though if they are caught up only today's lesson will have work to complete.
      • Level 1 is a video that we will watch together in class.
      • Levels 2-7 are for skill building. Don't skip levels, each reinforces what came before!
      • Level 8 is a Challenge Level and is extra credit.
      • Level 9 is Practice Level to review what was learned so far.
      • Level 10 is a Prediction Level where students look at code and guess what it will do.
    4. Grading Rubric:
      1. Students earn 1 point for each level turned BRIGHT GREEN by completing it.
      2. Pale green Levels are incomplete and therefore not counted.
      3. CHALLENGE Levels are counted as Extra Credit.
      4. FREE PLAY Levels are rewards for completing the work and are not graded.
    5. This is an IN-CLASS assignment, NOT HOMEWORK. While late work will be accepted up until June 4th, it WILL be late!