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1st Grade, N. Johnson, 04-20 – Code.org Lesson 3: Sequencing with Angry Birds

THIS VIDEO EXPLAINS THE EXPECTATIONS FOR THE DAY!

  1. Objective:
    1. Students will be able to:
      • Experiment with standard block-based programming actions such as: clicking, drag and drop, etc.
  2. Announcements:
    1. The last day for any late work for Q4 is Thursday, June 4th!
      1. This provides 2 weeks at the end of the Quarter for Mr. Smith to grade late work.
  3. Previous Lessons: Lesson 3, Lesson 4, Lesson 5, Lesson 7, Lesson 8, Lesson 9 Pre-Keyboarding, J, F, and Space, U, R, and K, D, E, and I, C, G, and N, Beginner Review 1
  4. Today's Lesson: Code.org Lesson 3: Sequencing with Angry Birds
    1. Vocabulary:
      1. Click - Press the mouse button
      2. Double-Click - Press the mouse button very quickly
      3. Drag - Click your mouse button and hold as you move the mouse pointer to a new location
      4. Drop - Release your mouse button to "let go" of an item that you are dragging
    2. We will begin by using Clever to log into Code.org.
      1. Only Code.org logins done through Clever will show the work that has been assigned.
    3. The only lesson that should be visible is the one for today: Lesson 3.
    4. Today's lesson is split into 7 Levels.
      1. The first level is a video that we will watch together in class.
      2. Levels 2-7 are activities meant to build student coding skills.
    5. Grading Rubric:
      1. Students earn 1 point for each level turned BRIGHT GREEN by completing it.
      2. Pale green Levels are incomplete and therefore not counted.
      3. CHALLENGE Levels are counted as Extra Credit.
      4. FREE PLAY Levels are rewards for completing the work and are not graded.
    6. This is an IN-CLASS assignment, NOT HOMEWORK. Please stay on task to complete this work by the end of class!