There are two videos for today:
- Objective:
-
Students will be able to:
- Create new sprites and assign them costumes and behaviors.
- Define “sprite” as a character or object on the screen that can be moved and changed.
- Modify an existing program in order add more advanced features.
-
- Announcements:
- The last day for any late work for Q4 is Thursday, June 4th!
- This provides 2 weeks at the end of the Quarter for Mr. Smith to grade late work.
- The last day for any late work for Q4 is Thursday, June 4th!
- Previous Lessons: Lesson 3, Lesson 4, J, F, and Space, U, R, and K, Lesson 6, D, E, and I, Lesson 7, Lesson 8, C, G, & N, Lesson 9, Beginner Review 1, Lesson 10, Luanti Circles, Tux Typing,
- Today's Lesson: Code.org Lesson 3: Swimming Fish with Sprite Lab
- Vocabulary:
- Behavior - An action that a sprite performs continuously until it’s told to stop.
- Modify - make partial or minor changes to something, typically so as to improve it
- Sprite - A graphic on the screen with a location, size, and appearance.
- Today's lesson will be completed in Code.org, which you should log into through Clever.
- There are nine (9) levels for this lesson. You will need to COMPLETE (PERFECT) levels one thru eight (1-8) by meeting the objectives in each portion.
- (Level 9 is a Free Play activity meant as a reward for completing 1-8.)

- You will know the level is completed because it will have turned a SOLID, BRIGHT GREEN.
- If the Level is a pale green or only outlined with green, you will not earn credit for completing it. Revisit the assignment and see what you're missing.
- There are nine (9) levels for this lesson. You will need to COMPLETE (PERFECT) levels one thru eight (1-8) by meeting the objectives in each portion.
- This is an IN-CLASS assignment, NOT HOMEWORK. While late work will be accepted up until June 4th, it WILL be late!
- Vocabulary: