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Kindergarten, Howard, 05-27 – Code.org Lesson 5: Programming with Scrat

THIS VIDEO EXPLAINS THE EXPECTATIONS FOR THE DAY!

  1. Objective:
    1. Students will be able to:
      1. Build a computer program from a set of written instructions
      2. Choose appropriate debugging practices when solving problems
      3. Construct a program by reorganizing sequential movements
  2. Announcements:
    1. The last day for any late work for Q4 is Thursday, June 4th!
      1. This provides 2 weeks at the end of the Quarter for Mr. Smith to grade late work.
  3. Previous Lessons: 04-17 – Tux Typing 3, 04-22 – Music: Song Maker, 04-27 – Music: Wrap-Up, 04-30 – Tux Math 2, Tux Typing 4, 05-13 – Lesson 2, 05-18 - Lesson 4, 05-21 - Tux Math 3, 05-27 - Lesson 5
  4. Today's Lesson: Lesson 5: Programming with Scrat
    1. Vocabulary:
        1. Algorithm - A list of steps to finish a task.
        2. Bug - Part of a program that does not work correctly.
        3. Debugging - Finding and fixing problems in an algorithm or program.
        4. Click - Press the mouse button
        5. Double-Click - Press the mouse button very quickly
        6. Drag - Click your mouse button and hold as you move the mouse pointer to a new location
        7. Drop - Release your mouse button to "let go" of an item that you are dragging
        8. Program - An algorithm that has been coded into something that can be run by a machine.
        9. Programming - The art of creating a program.
    2. We will begin by using Clever to log into Code.org.
      1. Only Code.org logins done through Clever will show the work that has been assigned.
    3. Students are responsible for EVERY lesson they can see in Course B, though if they are caught up only Lesson 5 will have work to complete.
      1. Level 1 is a video that does not relate to how we do things in this classroom, so we will not be watching it.
      2. Levels 2-5 are meant to build new skills.
      3. Level 6 is a video that students will watch on their own.
      4. Levels 7-8 are additional skill building levels.
      5. Level 9 is a CHALLENGE Level and therefore is extra credit.
      6. Levels 10-12 are Practice Levels to review what has been learned.
    4. Grading Rubric:
      1. Students earn 1 point for each level turned BRIGHT GREEN by completing it.
      2. Pale green Levels are incomplete and therefore not counted.
      3. CHALLENGE Levels are counted as Extra Credit.
      4. FREE PLAY Levels are rewards for completing the work and are not graded.
    5. This is an IN-CLASS assignment, NOT HOMEWORK. While late work will be accepted up until June 4th, it WILL be late!