{"id":9901,"date":"2026-03-09T05:15:18","date_gmt":"2026-03-09T09:15:18","guid":{"rendered":"https:\/\/fouloistech.info\/ma\/?p=9901"},"modified":"2026-03-05T12:40:05","modified_gmt":"2026-03-05T17:40:05","slug":"4th-grade-curtis-03-09-code-org-lesson-8-environment-and-players","status":"publish","type":"post","link":"https:\/\/fouloistech.info\/ma\/2026\/03\/09\/4th-grade-curtis-03-09-code-org-lesson-8-environment-and-players\/","title":{"rendered":"4th Grade, Curtis, 03-09 &#8211; Code.org Lesson 8: Environment and Players"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-8125\" src=\"https:\/\/fouloistech.info\/ma\/wp-content\/uploads\/2025\/08\/CanvasClass25_43-300x169.png\" alt=\"\" width=\"300\" height=\"169\" srcset=\"https:\/\/fouloistech.info\/ma\/wp-content\/uploads\/2025\/08\/CanvasClass25_43-300x169.png 300w, https:\/\/fouloistech.info\/ma\/wp-content\/uploads\/2025\/08\/CanvasClass25_43.png 600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<ol>\n<li>There is one video for today:\n<ol>\n<li><a href=\"https:\/\/drive.google.com\/file\/d\/1dH57yoi4UWMhPRaYKUrWnv3mUJJ5GaJT\/view?usp=drive_link\">Mr. Smith's Instructions<\/a><\/li>\n<\/ol>\n<\/li>\n<li><strong>Objective:<\/strong>\n<ol>\n<li>Students will be able to:\n<ul>\n<li>Assign sprites as player type or environment type<\/li>\n<li>Explore game mechanics<\/li>\n<\/ul>\n<\/li>\n<\/ol>\n<\/li>\n<li><strong>Announcements:<\/strong>\n<ol>\n<li><span style=\"color: #ff0000;\"><strong>The last day for any late work is Friday, March 13th!<\/strong><\/span>\n<ol>\n<li>All work not completed by then will remain a zero.<\/li>\n<li>Any work assigned after then is due the same day.<\/li>\n<\/ol>\n<\/li>\n<li>Previous Lessons: <a href=\"https:\/\/fouloistech.info\/ma\/2026\/01\/28\/4th-grade-curtis-01-28-code-org-lesson-3-swimming-fish-with-sprite-lab-2\/\">Lesson 3<\/a>, <a href=\"https:\/\/fouloistech.info\/ma\/2026\/02\/10\/4th-grade-curtis-02-10-code-org-lesson-4-hello-world\/\">Lesson 4<\/a>, <a href=\"https:\/\/fouloistech.info\/ma\/2026\/02\/13\/4th-grade-curtis-02-13-typing-com-j-f-and-space\/\">J, F, and Space<\/a>, <a href=\"https:\/\/fouloistech.info\/ma\/2026\/02\/19\/4th-grade-curtis-02-19-typing-com-u-r-and-k\/\">U, R, and K<\/a>, <a href=\"https:\/\/fouloistech.info\/ma\/2026\/02\/24\/4th-grade-curtis-02-24-code-org-lesson-6-game-design\/\">Lesson 6<\/a>, <a href=\"https:\/\/fouloistech.info\/ma\/2026\/02\/27\/4th-grade-curtis-02-27-typing-com-d-e-and-i\/\">D, E, and I<\/a>, <a href=\"https:\/\/fouloistech.info\/ma\/2026\/03\/04\/4th-grade-curtis-03-04-code-org-lesson-7-variables-as-score\/\">Lesson 7<\/a>, Lesson 8, Lesson 9, Lesson 10, Lesson 12, Lesson 13<\/li>\n<\/ol>\n<\/li>\n<li><strong><strong><strong><strong><strong>Today's Lesson: Code.org Lesson 8: Environment and Players<\/strong><\/strong><\/strong><\/strong><\/strong>\n<ol>\n<li>Vocabulary:\n<ol>\n<li><strong>Algorithm<\/strong> - A list of steps to complete a task.<\/li>\n<li><strong>Behavior<\/strong> - An action that a sprite performs continuously until it\u2019s told to stop.<\/li>\n<li><span style=\"color: #3366ff;\"><strong>Condition<\/strong><\/span> - A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.<\/li>\n<li><span style=\"color: #3366ff;\"><strong>Conditionals<\/strong><\/span> - Statements that only run under certain conditions.<\/li>\n<li><strong>Event<\/strong> - An action that causes something to happen.<\/li>\n<li><span style=\"color: #ff0000;\"><strong>Game Mechanics<\/strong><\/span> - Define how the game works and what determines success or failure in the game.<\/li>\n<li><strong>Loop<\/strong> - The action of doing something over and over again.<\/li>\n<li><strong>Modify<\/strong> - make partial or minor changes to something, typically so as to improve it<\/li>\n<li><strong>Sprite<\/strong> - A graphic on the screen with a location, size, and appearance.<\/li>\n<li><span style=\"color: #ff0000;\"><strong>Sprite Type<\/strong><\/span> - Identifies sprites as player or environment, which determines how they interact with sprites of other types.<\/li>\n<li><span style=\"color: #3366ff;\"><strong>Variable<\/strong><\/span> - Variables store information (data). The value stored in a variable can be updated throughout a program.<\/li>\n<\/ol>\n<\/li>\n<li>Today's lesson will be completed in Code.org,\u00a0<a class=\"inline_disabled\" href=\"https:\/\/clever.com\/oauth\/authorize?channel=clever&amp;client_id=4c63c1cf623dce82caac&amp;confirmed=true&amp;district_id=5238c83b5cd6af6a6300156a&amp;redirect_uri=https%3A%2F%2Fclever.com%2Fin%2Fauth_callback&amp;response_type=code&amp;state=5a8aa0dc345e2ac00eb717d9bc5a417afd752343b29364af3ae72acf3dcdff12\" target=\"_blank\" rel=\"noopener noreferrer\">which you should log into through Clever.<\/a>\n<ol>\n<li>There are ten (10) levels for this lesson. You will need to <strong>COMPLETE (PERFECT)<\/strong> levels one thru ten (1-10) by meeting the objectives in each portion.<\/li>\n<\/ol>\n<\/li>\n<li><strong>This is an IN-CLASS assignment, NOT HOMEWORK. While missed work CAN be made up (before the above due date), students should not have the mindset that they can be off task during our scheduled Creative Arts time. Please stay on task to complete this work by the end of class!<\/strong><\/li>\n<\/ol>\n<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"<p>There is one video for today: Mr. Smith's Instructions Objective: Students will be able to: Assign sprites as player type or environment type Explore game mechanics Announcements: The last day for any late work is Friday, March 13th! All work not completed by then will remain a zero. Any work assigned after then is due <a href=\"https:\/\/fouloistech.info\/ma\/2026\/03\/09\/4th-grade-curtis-03-09-code-org-lesson-8-environment-and-players\/\" class=\"more-link\">...continue reading<span class=\"screen-reader-text\"> \"4th Grade, Curtis, 03-09 &#8211; Code.org Lesson 8: Environment and Players\"<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8,30],"tags":[],"class_list":{"0":"post-9901","1":"post","2":"type-post","3":"status-publish","4":"format-standard","6":"category-4th","7":"category-smith","8":"h-entry","9":"hentry","10":"h-as-article"},"_links":{"self":[{"href":"https:\/\/fouloistech.info\/ma\/wp-json\/wp\/v2\/posts\/9901","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/fouloistech.info\/ma\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/fouloistech.info\/ma\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/fouloistech.info\/ma\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/fouloistech.info\/ma\/wp-json\/wp\/v2\/comments?post=9901"}],"version-history":[{"count":4,"href":"https:\/\/fouloistech.info\/ma\/wp-json\/wp\/v2\/posts\/9901\/revisions"}],"predecessor-version":[{"id":9911,"href":"https:\/\/fouloistech.info\/ma\/wp-json\/wp\/v2\/posts\/9901\/revisions\/9911"}],"wp:attachment":[{"href":"https:\/\/fouloistech.info\/ma\/wp-json\/wp\/v2\/media?parent=9901"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/fouloistech.info\/ma\/wp-json\/wp\/v2\/categories?post=9901"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/fouloistech.info\/ma\/wp-json\/wp\/v2\/tags?post=9901"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}