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  1. There is one video for today:
    1. Intro to Game Design
    2. Mr. Smith's Instructions
  2. Objective:
    1. Students will be able to:
      • Create groups of sprites, and control a single sprite from the group using events.
      • Create new sprites.
  3. Announcements:
    1. The last day for any late work is Friday, March 13th!
      1. All work not completed by then will remain a zero.
      2. Any work assigned after then is due the same day.
    2. Previous Lessons: Lesson 3, Lesson 4, J, F, and Space, U, R, and K, Lesson 6, Lesson 7, Lesson 8, Lesson 9, Lesson 10, Lesson 12, Lesson 13
  4. Today's Lesson: Lesson 6: Game Design
    1. Vocabulary:
      1. Algorithm - A list of steps to complete a task.
      2. Behavior - An action that a sprite performs continuously until it’s told to stop.
      3. Event - An action that causes something to happen.
      4. Loop - The action of doing something over and over again.
      5. Modify - make partial or minor changes to something, typically so as to improve it
      6. Sprite - A graphic on the screen with a location, size, and appearance.
    2. Today's lesson will be completed in Code.org, which you should log into through Clever.
      1. There are fifteen (15) levels for this lesson. You will need to COMPLETE (PERFECT) levels one thru thirteen (1-14) by meeting the objectives in each portion.
        1. (Level 15  contains additional practice for those who complete 1-14.)
        1. You will know the level is completed because it will have turned a SOLID, BRIGHT GREEN.
        2. If the Level is a pale green or only outlined with green, you will not earn credit for completing it. Revisit the assignment and see what you're missing.
    3. This is an IN-CLASS assignment, NOT HOMEWORK. While missed work CAN be made up (before the above due date), students should not have the mindset that they can be off task during our scheduled Creative Arts time. Please stay on task to complete this work by the end of class!