THIS VIDEO GOES OVER THE EXPECTATIONS FOR TODAY!
Our 1st semester will focus on media creation, while or 2nd semester will focus more on coding.
Regardless of the lesson, FouloisTech.info should be your destination every time you come into class. This space will be used to provide announcements, lessons, and other resources.
- Objective:
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Students will be able to:
- Use functions to simplify complex programs.
- Use pre-determined functions to complete commonly repeated tasks.
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- Announcements:
- Today's Lesson: Code.org Lesson 13: Functions in Minecraft
- Vocabulary:
- Algorithm - A list of steps to complete a task.
- Behavior - An action that a sprite performs continuously until it’s told to stop.
- Condition - A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.
- Conditionals - Statements that only run under certain conditions.
- Data - Collection of information for reference or analysis.
- Event - An action that causes something to happen.
- Functions - Functions are blocks of code designed to perform a particular task. When composing music, students can use functions to encapsulate parts of their songs, such as a melody or a beat.
- Game Jam - A creative event where people come together in teams to make video games based on a chosen theme within a limited amount of time.
- Game Mechanics - Define how the game works and what determines success or failure in the game.
- Loop - The action of doing something over and over again.
- Modify - make partial or minor changes to something, typically so as to improve it
- Sprite - A graphic on the screen with a location, size, and appearance.
- Sprite Type - Identifies sprites as player or environment, which determines how they interact with sprites of other types.
- User testing - Asking real people to try out a product and then make it better based on user feedback.
- Variable - Variables store information (data). The value stored in a variable can be updated throughout a program.
- Today's lesson will be completed in Code.org, which you should log into through Clever.
- There are sixteen (16) levels for this lesson. You will need to COMPLETE (PERFECT) levels one thru fifteen (1-15) by meeting the objectives in each portion.
- Four of these levels involve watching a video and clicking "Continue." DO NOT forget to click continue!
- Level 16 is a "Free Play" activity and is meant as a reward for completing the previous work. It will not be graded.
- Vocabulary:
- This is an IN-CLASS assignment, NOT HOMEWORK. Please stay on task to complete this work.