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  1. There are two videos for today:
    1. Introducing Sprite Lab
    2. Mr. Smith's Instructions
  2. Objective:
    1. Students will be able to:
      • Create new sprites and assign them costumes and behaviors.
      • Define “sprite” as a character or object on the screen that can be moved and changed.
      • Modify an existing program in order add more advanced features.
  1. Announcements:
    1. The last day for any late work is Friday, March 13th!
      1. All work not completed by then will remain a zero.
      2. Any work assigned after then is due the same day.
    2. Previous Lessons: Lesson 3, Lesson 4, Lesson 5, Lesson 6, Lesson 7, Lesson 8, Lesson 9, Lesson 10, Lesson 12, Lesson 13
  1. Today's Lesson: Code.org Lesson 3: Swimming Fish with Sprite Lab
    1. Vocabulary:
      1. Behavior - An action that a sprite performs continuously until it’s told to stop.
      2. Modify - make partial or minor changes to something, typically so as to improve it
      3. Sprite - A graphic on the screen with a location, size, and appearance.
    2. Today's lesson will be completed in Code.org, which you should log into through Clever.
        1. There are nine (9) levels for this lesson. You will need to COMPLETE (PERFECT) levels one thru eight (1-8) by meeting the objectives in each portion.
          1. (Level 9 is a Free Play activity meant as a reward for completing 1-8.)
        2. You will know the level is completed because it will have turned a SOLID, BRIGHT GREEN.
        3. If the Level is a pale green or only outlined with green, you will not earn credit for completing it. Revisit the assignment and see what you're missing.
    3. This is an IN-CLASS assignment, NOT HOMEWORK. Please stay on task to complete this work by the end of class!