THIS VIDEO GOES OVER THE EXPECTATIONS FOR TODAY!
Our 2nd semester will focus more on coding than media creation, though we will have other lessons sprinkled in.
Regardless of the lesson, FouloisTech.info should be your destination every time you come into class. This space will be used to provide announcements, lessons, and other resources.
- Objective:
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Students will be able to:
- Assign a variable a value
- Call a variable multiple times in a program.
- Declare a variable
- Determine the relationship between how a variable is defined, stored, and retrieved when we press “Run” on a program.
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- Announcements:
- The last day for late work is Thursday, March 20th!
- This deadline is 2 weeks before the end of the Quarter. That time is needed to ensure all late work handed in before then is graded in a timely fashion.
- For the last 2 weeks of the Quarter, all assignments must be handed in on the day they're assigned unless there is an excused absence on file.
- Previous Lessons: Lesson 2, Lesson 3, Lesson 4 & Quiz 1, Lesson 5
- The last day for late work is Thursday, March 20th!
- Today's Lesson: Lesson 6: Blank Space Stories
- Vocabulary:
- Algorithm - A list of steps to complete a task.
- Behavior - An action in Sprite Lab that a sprite performs continuously until it’s told to stop.
- Event - An action that causes something to happen.
- Program - An algorithm that has been coded into something that can be run by a machine.
- Sprite - A graphic on the screen with a location, size, and appearance.
- User - Someone who uses an object, including software and hardware.
- Variable - A label for a piece of information used in a program.
- Today's lesson will be completed using this worksheet, which Mr. Smith will have printed and ready for you in class.
- Vocabulary:
- This is an IN-CLASS assignment, NOT HOMEWORK. Please stay on task to complete this work by the end of class!