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5th Grade, McCrae, 04-08 – Luanti Parkour

    1. There is one video for today:
      1. Mr. Smith's Instructions
    2. Objective:
      1. Students will be able to:
        1. Work well around their classmates.
        2. Prioritize objectives.
        3. Balance functionality with aesthetics.
        4. Understand the balance between challenging puzzles and achievable goals.
    3. Announcements:
      1. The last day for any late work was Friday, March 13th!
        1. Missing work for LAWFUL absences (as determined by the Main Office) is being accepted if handed in within one day per day missed. No other late work is being accepted.
      2. Previous lessons: Web Design 1: Intro to HTML, Web Design 2: Headings, Typing.com: J, F, and Space, Web Design 3: Bold and Italics, Field Trip Storyboard, Typing.com: U, R, and K, Web Design 4: Images. Typing.com: D, E, & I, Web Design 5: Links, Web Design 6: Color Luanti Circles
  1. Today's Lesson: Luanti Parkour
    1. Today we are going to complete a lesson using Luanti.
    2. Students with a lawful absence who are making up work may attempt to create today's challenge using Voxels to earn credit. They will still hand in their sentences in the same location.
    3. To begin, you will follow Mr. Smith's instructions for finding and opening the Luanti app.
    4. Once you've connected, your first task is to create a jumping puzzle where the goal is to get from an Emerald Block to a Diamond Block.
      1. The challenge in game design is to find a balance between making the task easy enough to be possible while also hard enough to be interesting.
    5. With your work complete, go to Canvas and answer the question.
      1. How did you make your Parkour course more interesting?
    6. With the time remaining, play each others' Parkour courses.
  2. This is an IN-CLASS assignment, NOT HOMEWORK. There are no extended deadlines for the remainder of this Quarter!