Skip to content

1st Grade, L. Johnson, 11-14 – Code.org Lesson 5: Programming with Harvester

THIS VIDEO EXPLAINS THE EXPECTATIONS FOR THE DAY!

  1. Objective:
    1. Students will be able to:
      • Determine a sequence of movements necessary to solve a puzzle.
      • Identify and locate bugs in a program.
      • Translate movements into a series of commands.
  2. Announcements:
    1. No late work for this Quarter will be accepted after Monday, January 12th!
      1. This deadline is 2 weeks before the end of the Quarter and is far more lenient than PGCPS policy.
      2. Work owed from unexcused absences will still not be accepted.
      3. Between January 12th and the last day of the Quarter, PGCPS policy will be followed.
  3. Vocabulary:
    1. Algorithm - A list of steps to finish a task.
    2. Bug - Part of a program that does not work correctly.
    3. Click - Press the mouse button
    4. Debugging - Finding and fixing problems in an algorithm or program.
    5. Double-Click - Press the mouse button very quickly
    6. Drag - Click your mouse button and hold as you move the mouse pointer to a new location
    7. Drop - Release your mouse button to "let go" of an item that you are dragging
    8. Persistence - Trying again and again, even when something is very hard.
    9. Program - An algorithm that has been coded into something that can be run by a machine.
    10. Programming - The art of creating a program.
  4. Previous Lessons: Lesson 3, Lesson 4
  5. Today's Lesson: Code.org Lesson 5: Programming with Harvester
    1. We will begin by using Clever to log into Code.org.
      1. Only Code.org logins done through Clever will show the work that has been assigned.
    2. Students are responsible for EVERY lesson they can see in Course B, though if they are caught up only Lesson 5 will have work to complete.
    3. Today's lesson is split into 15 Levels.
      1. The first level is a video that we will watch together in class.
      2. Levels 2-4 build skills.
      3. Level 5 is a video that students will watch on their own.
      4. Levels 6-11 are additional skill building levels.
      5. Level 12 is a CHALLENGE level and therefore is extra credit.
      6. Levels 13-15 are practice levels that review skills learned today.
    4. Grading Rubric:
      1. Students earn 1 point for each level turned BRIGHT GREEN by completing it.
      2. Pale green Levels are incomplete and therefore not counted.
      3. CHALLENGE Levels are counted as Extra Credit.
      4. FREE PLAY Levels are rewards for completing the work and are not graded.
    5. This is an IN-CLASS assignment, NOT HOMEWORK. Please stay on task to complete this work by the end of class!