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3rd Grade, Davis, 02-26 – Code.org Lesson 9: Music Lab Intro Tutorial

THIS VIDEO GOES OVER THE EXPECTATIONS FOR TODAY!

Our 2nd semester will focus more on coding than media creation, though we will have other lessons sprinkled in.

Regardless of the lesson, FouloisTech.info should be your destination every time you come into class. This space will be used to provide announcements, lessons, and other resources.

  1. Objective:
    1. Students will be able to:
      • Utilize sound generation, loops, functions, and events in a project to craft and share a unique composition.
  2. Announcements:
    1. The last day for late work is Thursday, March 20th!

      1. This deadline is 2 weeks before the end of the Quarter. That time is needed to ensure all late work handed in before then is graded in a timely fashion.
      2. For the last 2 weeks of the Quarter, all assignments must be handed in on the day they're assigned unless there is an excused absence on file.
    2. Previous Lessons: Lesson 2, Lesson 3, Lesson 4, Lesson 6 & Quiz 1, Lesson 7, Lesson 8
  3. Today's Lesson: Code.org Lesson 9: Music Lab Intro Tutorial

    1. Vocabulary:
      1. Algorithm - A list of steps to finish a task.
      2. Bug - Part of a program that does not work correctly.
      3. Collaborate - Work together on an activity
      4. Debugging - Finding and fixing problems in an algorithm or program.
      5. Decompose - Break problems down into smaller steps.
      6. Event - An action that causes something to happen.
      7. Functions - Functions are blocks of code designed to perform a particular task. When composing music, students can use functions to encapsulate parts of their songs, such as a melody or a beat.
      8. Hardware - The physical parts of the computer that you can see and touch, like the monitor, the central processing unit (CPU), the keyboard, and the mouse.
      9. Loop - The action of doing something over and over again.
      10. Program - An algorithm that has been coded into something that can be run by a machine.
      11. Programming - The art of creating a program.
      12. Software - Instructions that tells the hardware how to do specific tasks.
    2. Code.org levels should be completed in Code.org, which you should log into through Clever.
    3. IF YOU HAVE NOT YET COMPLETED THE PREVIOUS LESSONS, DO THOSE FIRST! These instructions assume you've completed them!
      1. There are sixteen (16) levels for this lesson. You will need to COMPLETE (PERFECT) all sixteen (16) of them by meeting the objectives in each portion.
        1. This looks like a lot, but any of them are providing information rather than asking you to solve a problem.
      1. You will know the bubble is completed because it will have turned a SOLID, BRIGHT GREEN.
      2. If the bubble is a pale green or only outlined with green, you will not earn credit for completing it. Revisit the assignment and see what you're missing.
  4. This is an IN-CLASS assignment, NOT HOMEWORK. Please stay on task to complete this work by the end of class!