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4th Grade, Curtis, 02-24 – Game Storyboard

THIS VIDEO GOES OVER THE EXPECTATIONS FOR TODAY!

Our 2nd semester will focus more on coding than media creation, though we will have other lessons sprinkled in.

Regardless of the lesson, FouloisTech.info should be your destination every time you come into class. This space will be used to provide announcements, lessons, and other resources.

  1. Objective:
    1. Students will be able to:
      • Use game mechanics knowledge to storyboard a game.
  2. Announcements:
    1. The last day for late work is Thursday, March 20th!

      1. This deadline is 2 weeks before the end of the Quarter. That time is needed to ensure all late work handed in before then is graded in a timely fashion.
      2. For the last 2 weeks of the Quarter, all assignments must be handed in on the day they're assigned unless there is an excused absence on file.
    2. Previous Lessons: Lesson 3, Lesson 4, Lesson 5 & Quiz 1, Lesson 6, Lesson 7, Lesson 8
  3. Today's Lesson: Game Storyboard

    1. Vocabulary:
      1. Algorithm - A list of steps to complete a task.
      2. Behavior - An action that a sprite performs continuously until it’s told to stop.
      3. Condition - A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.
      4. Conditionals - Statements that only run under certain conditions.
      5. Event - An action that causes something to happen.
      6. Game Mechanics - Define how the game works and what determines success or failure in the game.
      7. Loop - The action of doing something over and over again.
      8. Modify - make partial or minor changes to something, typically so as to improve it
      9. Sprite - A graphic on the screen with a location, size, and appearance.
      10. Sprite Type - Identifies sprites as player or environment, which determines how they interact with sprites of other types.
      11. Variable - Variables store information (data). The value stored in a variable can be updated throughout a program.
    2. Today's lesson will be completed using this handout.
      1. As you complete it, think about the game design work you did during our last lesson. What's easy to plan? What's harder, but still possible?
      2. Our next lesson will have you making a game in class!
  4. This is an IN-CLASS assignment, NOT HOMEWORK. Please stay on task to complete this work.