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4th Grade, Curtis, 01-28 – Code.org Lesson 3: Swimming Fish with Sprite Lab

THIS VIDEO GOES OVER THE EXPECTATIONS FOR TODAY!

Our 2nd semester will focus more on coding than media creation, though we will have other lessons sprinkled in.

Regardless of the lesson, FouloisTech.info should be your destination every time you come into class. This space will be used to provide announcements, lessons, and other resources.

  1. Objective:
    1. Students will be able to:
      • Create new sprites and assign them costumes and behaviors.
      • Define “sprite” as a character or object on the screen that can be moved and changed.
      • Modify an existing program in order add more advanced features.
  2. Announcements:
    1. The last day for late work is Thursday, March 20th!

      1. This deadline is 2 weeks before the end of the Quarter. That time is needed to ensure all late work handed in before then is graded in a timely fashion.
      2. For the last 2 weeks of the Quarter, all assignments must be handed in on the day they're assigned unless there is an excused absence on file.
  3. Today's Lesson: Code.org Lesson 3: Swimming Fish with Sprite Lab
    1. Vocabulary:
      1. Behavior - An action that a sprite performs continuously until it’s told to stop.
      2. Modify - make partial or minor changes to something, typically so as to improve it
      3. Sprite - A graphic on the screen with a location, size, and appearance.
    2. Today's lesson will be completed in Code.org, which you should log into through Clever.
        1. There are nine (9) levels (although I tend to call them "bubbles") for this lesson. You will need to COMPLETE (PERFECT) Levels one thru eight (1-8) by meeting the objectives in each portion.
          1. (Level 9 is a Free Play activity meant as a reward for completing 1-8.)
        2. You will know the level is completed because it will have turned a SOLID, BRIGHT GREEN.
        3. If the Level is a pale green or only outlined with green, you will not earn credit for completing it. Revisit the assignment and see what you're missing.
  4. This is an IN-CLASS assignment, NOT HOMEWORK. Please stay on task to complete this work.