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Tech Concepts, Smith, 1-24-2019

Warm-Up:

  1. What's the hardest part of game design?

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Today's Agenda

  1. Warm-Up
    1. (See above)
  2. Homework Review
    1. 1-15: What advice would you like to give to the students taking this class next Quarter?
    2. 1-17: List 5 tech related things that you feel confident enough to teach others.
  3. Objective
    1. Students will ask critical questions that help them to refine and complete artistic work. (Anchor Standard 3)

  4. Guided Instruction
    1. Critiques are graded and in SchoolMax.
    2. Grading window is open!
      1. Window closes on Monday
      2. Teachers are encouraged to publish "early and often." A published grade may change between now and then as more work is placed in SchoolMax.
    3. "Choose Your Own Adventure" style games with http://twinery.org/
      1. The start of my sample story is here: Field Day.
  5. Independent Work
    1. http://twinery.org/
    2. CODE.org (via Clever.pgcps.org)
  6. HOMEWORK
    1. Have fun and learn stuff.