This project may be completed by the following students:
1st Year Media Arts Majors.
2nd Year Media Arts Majors.
3rd Year Media Arts Majors.
Technology Concepts Students.
Directions
Pre-Production
Select and research a game designer whose work you admire.
You may select any game designer, historical or modern, independent or employed by a company, that works professionally (meaning: they do this for a living) as a game designer. DO NOT select a classmate who likes making games.
While Wikipedia has a list of game designers, if you don't currently have a name in mind you should look up the information on a game you enjoyed to see who made it.
Find 3 credible sources of information on your chosen game designer and keep the URLs for those sources in your rough draft to make things easier to cite later. Yes you may use Wikipedia, but you need a total of THREE UNIQUE SOURCES. Wikipedia is just one source so you will need two more. (Hint: Wikipedia articles also have citations.) (Google is not a source either, any more than my GPS is a destination.)
Create a list of notable things from the game designer's life, including but not limited to:
The game designer's childhood.
The game designer's inspiration for becoming a professional game designer.
Notable games created by the game designer, and why they are significant.
Write a script for a short (5 minutes or less) video that gives a brief overview of the information you listed out in the previous step.
Time yourself as you read your script out loud.
If it takes less than 3:30 to read it, you should add more content. (RELEVANT CONTENT, not filler, digressions, or a plan to just read more slowly with 2 minutes of credits.)
If it takes you more than 5 minutes to read it, you should cut parts of it out.
Show your script to someone else. (Preferrably a teacher, but don't rule out classmates and parents.) They may have advice to make the recording/editing process easier.
Production
Recruit some classmates (if needed) and record your script.
You will likely be tempted to include portions of games made by your chosen game designer in your video. Most game design companies allow this, (Nintendo being a frequent exception), but the content included must be recorded by you AND appropriate for school.
Post-Production
Open your recording in a video editor. Look for anything that should be removed to improve the quality of the video.
Add b-roll where appropriate, provided you have permission to use that b-roll. (See above.)
This could be to break up a long clip to add some visual variety or to hide a cut where something was removed, but it should ALWAYS relate to the dialogue.
Be sure to use credits at the end of your video to give thanks to anyone who helps you create it.
This includes YOU! YOUR NAME should be in the credits!
This includes ALL CITATIONS for work not created by you!
If your teacher cannot quickly and easily find the media you added using your citations as a guide, you will not get credit for your citations.
This is easy to do, but being too lazy to do it WILL cost you 25% of your grade.
Export your completed video and upload it with a copy of the final draft of your script.
Rubric
25% Evidence of planning (script and/or storyboard) is included with the project.
25% Video is 3-5 minutes total run time (TRT)
25% Video content includes information about a specific game designer, including how they entered the profession and notable games they helped create. At least 3 credible information sources to support these statements are listed in the video. (Remember, GOOGLE IS NOT A SOURCE!)
25% Citations for all content not owned by the student are included in the credits, including the media name, creator's name (if known), and where the media is from. (Remember, Pintrest and TikTok don't give permission for reuse elsewhere. Google is a search engine, not a citable source.)