This project may be completed by the following students:
1st Year Media Arts Majors.
2nd Year Media Arts Majors.
3rd Year Media Arts Majors.
Technology Concepts Students.
Directions
Pre-Production
Every good video game includes some level of player choice. Even if that game is so simplistic that the only action the player has is to jump, they still choose WHEN to jump.
For this project, you will be creating a game where the rest of your class get to make choices.
Use the flowchart below as a guide to make your own. You may draw it out or use a digital tool, but remember you will still need to hand it in along with your project.
Begin
This is where you should write out the player's introduction to the game. What's their goal? What are their choices?
The choices should be more meaningful than "Choice 1" and "Choice 2." The rubric requires the endings to make sense according to the choices made, and if the choice is just a number, no ending will make sense.
A better example could be "You've stayed up late playing video games with your friends, causing you to sleep in. Do you rush to catch your bus or decide to skip school today?"
Choices 1 & 2
These could result in widely different plotlines (staying home vs. going to school) or two plotlines that are parallel while still different (grabbing an umbrella before leaving vs. choosing to risk being caught in the rain).
Begin the next tier down by explaining what happens as a result of the choice that was made, then give the player two additional choices.
Choices 1.1 - 2.2
This next tier down should be formatted the same way, but now the storylines from the initial choice made in the beginning should be drifting further and further apart.
Choices 1.1.1 - 2.2.2
The final tier (unless you decide to extend your story) should wrap up the plot based on the decisions the player would have had to make to reach this point.
Summarize their choices, the results of each choice, and provide a description of how their story ends.
Optional but recommended: With 8 possible endings, you are encouraged rate them from best to worst and assign a point value to each, including the player's "Score" at the end of their story.
Get your flowchart approved by the Media Arts teacher. They may have advice to make the rest of the process easier.
Production
Use a tool to create an interactive game based on the flowchart you have created.
Google Slides is a default choice that can work with this, as it allows for the inclusion of supporting media (images, audio, video, etc.) and links can be added to take the player to other slides in the presentation without going in order. (Example)
This video shows how to add links to specific slides, as well as a trick for adding links in a way that makes it harder for players to accidentally "cheat" by clicking to go to the next slide: https://www.youtube.com/watch?v=nApLiVLbKDo
Twine is another popular tool for making this exact style of game.
It comes in both a web based version and a downloadable app. (The app has more features but the web based version will still work for this assignment.)
Twine has historically been a more technical method for creating games, but it also is a tool that has been used by professional game designers.
Slides and Twine are not the only options, but if you find a different tool you wish to use instead you should ask your Media Arts teacher if it's allowed.
Post-Production
Take the time to make your interactive story be as visually appealing as possible. Color choices and addition of images, sounds, and/or videos should all be relevant to the plot as of the moments of the stories where they are being included.
Don't forget to cite everything! Having a "credits" slide with all relevant links and citations can work for this.
Export/share (whichever option is relevant for the tool you used) your completed game in a way that allows your Media Arts teacher and your classmates to play it.
Hand it in with a copy of your approved flowchart.
Rubric
25% Story's flowchart is included with the project.
25% Project results in a playable game where the end is reached after making NO FEWER THAN 3 choices, resulting in 8 unique endings that reflect the choices made by the player.
25% Project is shared in a playable, digital format that can be accessed by everyone in the class.
25% Citations for all content not owned by the student are included in the credits, including the media name, creator's name (if known), and where the media is from. (Remember, Pintrest and TikTok don't give permission for reuse elsewhere. Google is a search engine, not a citable source.)
Anchor Standard 1: Generate and conceptualize artistic ideas and work.
I:6-8:1: Formulate variations of ideas, goals, and solutions for media artworks by practicing focused creative processes.
E:6-8:1: Work independently to create a visual representation of formulated ideas.
E:6-8:2: Act on creative ideas to generate artistic goals.
E:6-8:3: Predict potential obstacles and generate possible solutions.
Anchor Standard 2: Organize and develop artistic ideas and work
I:6-8:1: Organize, design, propose, and evaluate artistic ideas, models, prototypes, and production processes for media arts productions.
E:6-8:1: Refine brainstormed ideas into a production plan.
Anchor Standard 3: Refine and complete artistic work.
I:6-8:1: Experiment with multiple approaches to produce content and components for determined purpose and meaning in media arts productions.
I:6-8:2: Evaluate, improve, and refine media artworks by intentionally emphasizing particular expressive elements to reflect an understanding of purpose, audience, or place.
E:6-8:1: Improve production plan to include decisions about content and production processes.
E:6-8:2: Make judgments and decisions to refine the media production plan to set a purpose and act on creative ideas.
Anchor Standard 4: Analyze, interpret, and select artistic work for presentation.
I:6-8:1: Integrate multiple contents and forms into unified media arts productions that convey consistent themes or ideas.
E:6-8:1: Curate and analyze multiple types of media (video, sound, still pictures) with academic content to produce one media product that has a consistent theme.
Anchor Standard 5: Develop and refine artistic work for presentation.
I:6-8:1: Develop, design, and exhibit a variety of artistic, design, technical, and soft skills through performing various assigned roles in producing media artworks.
I:6-8:2: Develop, demonstrate, and exhibit a variety of creative and adaptive innovation abilities.
I:6-8:3: Demonstrate adaptability in using tools and techniques to construct media artworks.
E:6-8:1: Be self-directed learners to define artistic/technical skill sets and roles for media production plan.
E:6-8:2: Develop and act on a variety of creative skills to produce new media.
E:6-8:3: Apply and adapt use of tools and techniques to construct media content.
Anchor Standard 6: Convey meaning through the presentation of artistic work.
I:6-8:1: Analyze and design various presentation formats for the tasks and processes of the presentation and/or distribution of media artworks.
I:6-8:2: Analyze results of and improvements for presenting media artworks.
E:6-8:1: Manage the presentation and potential distribution of the media product(s).
E:6-8:2: Analyze and critique presentation. Develop a list of potential improvements for future presentations.
Anchor Standard 10: Synthesize and relate knowledge and personal experiences to make art.
I:6-8:1: Evaluate and use personal, cultural, and/or external resources to create media artworks.
I:6-8:2: Explain and show how media artworks form new meanings, situations, and cultural experiences.
E:6-8:1: Make judgments and decisions on which resources (personal, cultural, and/or external) will be used to create media products.
E:6-8:2: Communicate clearly how decisions change elements of media (meanings, situations, and cultural context).
Anchor Standard 11: Relate artistic ideas and works with societal, cultural, and historical context to deepen understanding.
I:6-8:1: Research and show how media artworks and ideas relate to everyday life.
I:6-8:2: Analyze and interact appropriately with media arts tools and environments.
I:6-8:3: Describe the relationships of media arts to theatre, dance, music, the visual arts, and other disciplines.
E:6-8:1: Research and synthesize how media relates to everyday life.
E:6-8:2: Apply technology safely and effectively considering media literacy.
E:6-8:3: Analyze how response to media arts is influenced by understanding the time and place in which it was created, the available resources, and cultural uses.