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Animation Projects

Project - Hand Drawn Animation

This project may be completed by the following students:

M1 1st Year Media Arts Majors.

M2 2nd Year Media Arts Majors.

M3 3rd Year Media Arts Majors.



Directions

  1. Pre-Production

    1. It is advised that you complete the Stop Motion project first, as that will help you develop skills that are needed for this assignment.
    2. Hand drawn animation is significantly more work than other forms of animation. To make things easier, animators have found ways to cut corners and speed up the process.
      1. Reusing Frames: Either by tracing or just using the whole scene over again, many animators would draw things once, then reuse it as many times as they could. This is particularly noticeable in old Hanna-Barbera cartoons as well as a significant number of anime.
        1. As a subset of this, sometimes most of a drawing would be reused. Yogi Bear's collar and tie allowed for the same drawing of his body to be used for extended periods of time while his head was animated to say his dialogue.
        2. Traditional animations pull this off by having the drawings transferred to clear "cells" that can be layered. While this is likely not something you will have in class, you can manage similar results with cut paper.
      2. Holding Still: While awkward if longer than a second or two, there are plenty of opportunities in a plot for a character to pause, including but not limited to thoughtfulness, shock, or screaming for three episodes to power up a special attack that will eventually miss. In those moments, additional drawings don't need to be made - just have one drawing remain "on screen" for a second or two. With 10-12 drawings per second, even one or two moments like this can severely reduce the number of drawings needed.
      3. Pan Shot: You can add motion to a static drawing just by panning across it. Many animators will make a larger, more detailed drawing and do just that - often for 10 or more seconds. In these cases dialogue is frequently scripted into those segments to help fill the space.
    3. Storyboard out a 30 second animation, with the tricks above worked into your plot to save you time and energy during the production phase.
      1. Remember that the rubric requires at least 3 shot types. Yes, you're encouraged to reuse a lot, but you can't just reuse one thing forever.
    4. Get your storyboard approved by the Media Arts teacher. They may have advice to make the recording process easier.
  2. Production

    1. Record all of your voice over work.
      1. It is MUCH easier to sync animation up with recorded audio than it is to sync audio up with a created animation.
    2. Draw everything required by your storyboard.
      1. Except for pan shots and other times you intend to extend duration, assume 12-13 drawings add up to 1 second of animation.
    3. Set up a stabilized camera (Your ChromeBook camera, if nothing else, but a camera on a tripod will work better.) to take top-down photos of each drawing.
  3. Post-Production

    1. Import your photos into a video editor using the same steps shown in the Stop Motion assignment. (This lesson was created with WeVideo in mind, but any editor that uses key frames can work.)
    2. Use your storyboard as a guide to make sure your photos are all in order.
      1. Cameras will number the shots consecutively, but if you're reusing frames, you will have to find and duplicate those.
    3. Adjust the duration and (in the case of pan shots) key frames for shots that are longer than the typical 2 frames/photo duration of WeVideo.
    4. Be sure to use credits at the end of your video to give thanks to anyone who helps you create it.
      1. This includes YOU! YOUR NAME should be in the credits!
    5. Export your completed video and upload it with a copy of your approved storyboard.


Rubric

Standards

Resources



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